AI Insights · Timothy · July 2023
Top 5 Turn-Based Tactics Games on Android in Dominican Republic Q2 2023
Explore the performance of the top 5 turn-based tactics games on Android in the Dominican Republic during Q2 2023, featuring insights on downloads, revenue, and active user trends.
During Q2 2023, the top 5 turn-based tactics games on the Android platform in the Dominican Republic showcased varied performance metrics, highlighting trends in weekly downloads, revenue, and active users. Here’s a closer look at each game's performance, based on data from Sensor Tower.
FINAL FANTASY BE:WOTV from SQUARE ENIX Co.,Ltd. saw fluctuating weekly revenue throughout the quarter, peaking at around $125 in mid-April before tapering off to approximately $41 by the end of June. The game had minimal download activity and saw a decline in weekly active users from 42 in late March to 10 by mid-April.
The Walking Dead No Man's Land, published by Deca Games, experienced a significant rise in weekly revenue, starting at $7 at the end of March and reaching $85 by the final week of June. Weekly downloads remained relatively stable, oscillating between 19 and 32 downloads per week. The game also maintained a consistent number of weekly active users, peaking at 49 in late May and ending the quarter at 46.
Warhammer 40,000: Tacticus ™ from Snowprint Studios AB displayed a notable increase in weekly downloads, starting at 34 in late March and surging to 427 by the end of June. Weekly active users mirrored this upward trend, growing from 113 to 594 over the same period. However, the weekly revenue showed less consistency, with peaks and troughs, reaching a high of $64 in mid-April.
Donut Punks: Online Epic Brawl by Donut Lab had a fluctuating download pattern, with notable peaks in early April at 59 downloads. Its weekly revenue was sporadic, with a peak of $73 in mid-April and minimal revenue in the following weeks. Active user data showed a decline to zero by the end of April.
Phobies from Phobies Holdings Inc. showed a gradual increase in weekly downloads, starting at 16 in late March and reaching 29 by the end of June. The game’s weekly revenue peaked at $42 in early May and saw another increase to $23 in the last week of June. Weekly active users demonstrated a positive trend, growing from 39 in late March to 48 by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.